![]() I rarely, if ever, use a firearm in Dying Light, despite them inevitably being the more effective option in combat, simply because it feels so good to witness every ensanguined slash and bone-shattering crunch of the hand to hand fisticuffs.Īnd, best of all, I’m still getting scared silly by Dying Light. ![]() ![]() That sense of physicality extends to the combat too, which combines RPG-lite looting and crafting with hard and fast melee mechanics to create something that’s both challenging and endlessly satiating in equal measure. You need to look where you’re going, plan every step, and think (quite literally) on your feet, with the zombies being merely another hazard adding yet more tension to all the tightrope walking. The free-flowing momentum of parkour has never been captured this well in a video game before, but Techland also makes sure that Dying Light never lets you put the freerunning on auto-pilot, Assassin’s Creed style. ![]() Looking good is one thing, but it’s the way Dying Light plays at a granular level which makes the experience so addictive - and keeps it so fresh - at its core. ![]()
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